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GAME STUDIES: A CRITICAL INTRODUCTION TO THE FIELD

  • Writer: Dean Guadagno
    Dean Guadagno
  • 1 hour ago
  • 1 min read

Brendan Keogh, Mahli-Ann Butt, Marcus Carter




From Among Us to Minecraft, Catan to Dungeons and Dragons, games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity.


Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games research, and addresses critical questions about the social, cultural, and economic aspects of games and the people who play and make them. Combining key theoretical frameworks with case studies of influential games, the book equips readers with the tools needed to engage critically with games and their growing cultural significance.


Full of concrete examples and pedagogical features, Game Studies offers a highly accessible and urgently needed guide to this rapidly expanding, hotly contested, and culturally significant field. It is essential reading for students of both media studies and game design, and an important resource for scholars, developers, and players.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781509563791

2026

290

English

Hardcover


9781509563784

2026

290

OTHER NAMES

Game Studies: A Critical Introduction to the Field

TAGS


Authors: #BrendanKeogh #MahliAnnButt #MarcusCarter Publishers: #Polity (Polity)

Languages: #English

Accessibility: N/A

Year: #Year2026

Genres: #GameStudies


Companies:

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