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CHRIS CRAWFORD ON INTERACTIVE STORYTELLING

Chris Crawford



 

As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford.


To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

1st Edition

9780321278906

2005

360

English

eBook

1st Edition

N/A

2005

360

English

Paperback

2nd Edition

9780321864970

2012

360

English

eBook

2nd Edition

N/A

2012

360

 

TAGS


Publishers: #NewRiders (New Riders Publishing)

Languages: #English

Accessibility: N/A


Companies:

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Public Figures:

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Games:

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Misc:

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