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ARCHITECTURE OF VIDEO GAME WORLDS: LEVEL COMPLETE!

  • Writer: Dean Guadagno
    Dean Guadagno
  • 1 hour ago
  • 1 min read

Maria Vazhenich, Artemy Kozlov




Why do video game worlds captivate us for hours on end? Which design elements can reveal more about a world’s structure than the game’s plot? And what connects Cyberpunk 2077 and Dragon Age II?


In the book Architecture of Video Game Worlds, the authors explore these questions through the lens of architecture: how it shapes game development, why some worlds invite us to stay longer, while others make us want to leave as quickly as possible.


The first thing you see when starting a game is the surrounding space. Building it correctly requires attention to detail, an understanding of human life, and a broad perspective—because what brings comfort and well-being in real life may not work in a virtual environment. Yet developers always find ways to surprise players.


Architect Maria Vazhenich, together with developer Artemy Kozlov and researcher Jeronim K., explains why architecture is so important in video games.


This book will appeal both to those who want to learn more about video games and to creators looking for new tools and techniques for building their own worlds.


A digital album with game screenshots is included, accessible via QR codes at the beginning of each chapter.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Russian

Hardcover


9785171571665

2023

384

OTHER NAMES

Architecture of Video Game Worlds: Level Complete!

TAGS


Publishers: #AST (AST)

Languages: #Russian

Accessibility: N/A

Year: #Year2023


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Games:

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