Drew Davidson, Heather Kelley, Julian Kücklich, Friedrich von Borries, Steffen P. Walz, Matthias Böttger
Computer and video games are leaving the computer and conquering everyday space as mobile applications (such as GPS cell phones, etc.) – new forms of architecture and cities are emerging. How do these games change our perception of real and virtual space? What can the designers of physical and digital worlds learn from each other? Space Time Play presents the following topics: architectural history of computer and video games; Virtual metropolises and their social scope; real-spatial overlays through computer games and convergences between real and imagined play spaces; Computer and video games as practical planning tools.
Publishers: #Birkhäuser (Birkhäuser)
Public Figures: N/A