SPACE TIME PLAY: COMPUTER GAMES, ARCHITECTURE AND URBANISM - THE NEXT LEVEL

Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein



 

Computer and video games are leaving the computer and conquering everyday space as mobile applications (such as GPS cell phones, etc.) – new forms of architecture and cities are emerging. How do these games change our perception of real and virtual space? What can the designers of physical and digital worlds learn from each other? Space Time Play presents the following topics: architectural history of computer and video games; Virtual metropolises and their social scope; real-spatial overlays through computer games and convergences between real and imagined play spaces; Computer and video games as practical planning tools.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9783764384142

2007

495



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