Marco Accordi Rickards
1979: Alien forever changes the history of cinema, an artistic triumph equaled only by Aliens in 1986. In 1982, the infestation reaches the realm of video games, never to leave again. It is in interactivity that the eternal conflict between fragile humans and the bestial Xenomorphs finds its ideal expressive framework. Claustrophobia, panic, the morbidity of the alien life cycle are relived through increasingly complex digital hybridizations, in terms of modes and languages.
This volume offers a detailed historical retrospective of all the video games in the saga. From the early experiments for Commodore 64, as embryonic as they were terrifying, to the modern cinematic adaptations, the fate of Alien is inextricably linked to that of the interactive medium.
Aliens. Terrore interattivo
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