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AI AND ARTIFICIAL LIFE IN VIDEO GAMES

Guy W. Lecky-Thompson



 

Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games.


This book examines easy and inexpensive methods for implementing AI and A-Life in any video game to not only model behavior in the game but also create tools, generate code, and test the game during development. After introducing the basics of AI and A-Life to use as building blocks, the book delves into more advanced methods and examines possible future uses and techniques. You'll learn how AI can be built up in a game by layering behavioral models on static data to produce behavior that is both intelligent and unpredictable. Examples of several A-Life enhancements in games are presented, and you'll investigate the potential pitfalls of using AI and how to troubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement AI and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, AI and Artificial Life in Video Games is a great reference for both game programmers and game designers.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9781584505587

2008

352

 

TAGS


Authors/Narrators: #GuyWLeckyThompson

Publishers: #Cengage (Cengage Learning)

Languages: #English

Format: #Hardcover

Accessibility: N/A

Year: #Year2008

Genres: #Coding #GameDesign #Technical


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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