Fletcher Dunn, Ian Parbery
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | | 9781568817231 | 2011 | 846 |
English | eBook | | N/A | 2011 | 846 |
TAGS
Authors: #FletcherDunn #IanParbery
Publishers: #CRCPress (CRC Press)
Languages: #English
Format: #eBook #Hardcover
Accessibility: N/A
Year: #Year2011
Genres: #GameDevelopment
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