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3D GAME DESIGN WITH UNREAL ENGINE 4 AND BLENDER

Justin Plowman



 

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781785881466

2016

252

English

eBook


N/A

2016

252

 

TAGS


Authors/Narrators: #JustinPlowman

Publishers: #PacktPublishing (Razeware LLC.)

Languages: #English

Format: #Paperback

Year: #Year2016


Companies:

N/A


Public Figures:

N/A


Games:

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Misc:

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