top of page
Circular Library
The Video Game Library logo

THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, Noah Vawter



 

This book takes a single line of code -- the extremely concise BASIC program for the Commodore 64 inscribed in the title -- and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text -- in the case of 10 PRINT, a text that appeared in many different printed sources -- that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9780262305501

2012

328

English

Paperback

9780262526746

2014

309

English

eBook

N/A

2012

309


 

TAGS


Publishers: #MITPress (The MIT Press)

Languages: #English


Companies:

#Commodore (Commodore)


Public Figures:

N/A


Games:

N/A


Misc:

#Commodore64 (Commodore 64)

bottom of page