SOCIALIZATION AND COMMUNICATION IN VIDEO GAMES
Maude Bonenfant, Samuel Coavoux, Maxime Coulombe, Nicolas Ducheneaut, Magda Fusaro, Sébastien Genvo, Andras Lukacs, Charles Perraton, Patrick Schmoll, Bart Simon, Gabrielle Trépanier-Jobin, Jennifer Whitson, Vinciane Zabban
We don't just play video games to pass the time, but to expand our social network, acquire communication skills, or learn a foreign language. The video game experience contributes to shaping cognitive patterns, developing technical and social skills, and, more generally, reconfiguring our relationship with the world. This is why video games, once a somewhat marginal field, are becoming a research area in their own right.
This book is a continuation of the work of the Homo Ludens research group at the University of Québec at Montréal.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
French | Paperback | 9782760622678 | 2011 | 320 | |
French | eBook | 9782760627062 | 2011 | 320 |
OTHER NAMES
Socialization and Communication in Video Games
Socialisation et communication dans les jeux vidéo
TAGS
Authors: #MaudeBonenfant #SamuelCoavoux #MaximeCoulombe #NicolasDucheneaut #MagdaFusaro #SébastienGenvo #AndrasLukacs #CharlesPerraton #PatrickSchmoll #BartSimon #GabrielleTrépanierJobin #JenniferWhitson #VincianeZabban
Publishers: #PUM (Les Presses de l'Université de Montréal)
Languages: #French
Format: #Paperback #eBook
Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting
Year: #Year2011
Genres: #GameStudies
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