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THE
VIDEO GAME LIBRARY
YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES
LATEST BOOKS
All Books
Art/Reference Books
Biographies
Comics / Graphic Novels
Cookbooks
Game Development
Game Studies
Non-Fiction
Novelizations
Audiobook
Children's Books
Guide/Handbook
Song Books
NON-FICTION
ALL ABOUT CHIPTUNE: NEW MUSIC BORN FROM GAME MACHINES
NON-FICTION
GAMING ON THE STOCK EXCHANGE: THE GOLDEN DECADE OF POLISH GAMEDEV
NON-FICTION
POLISH E-SPORT
NON-FICTION
COMPUTER GAMES IN THE PERSPECTIVE OF THE ANTHROPOLOGY OF EVERYDAY LIFE
NON-FICTION
DIGITAL DREAMS: HISTORY OF COMPUTER AND VIDEO GAMES
NON-FICTION
ELECTRONIC GAMES IN A GLOBAL AGE - PROS & CONS
NON-FICTION
GAME PEDAGOGY: COMPUTER GAMES IN TEACHING
GAME DEVELOPMENT
VIDEO GAMES - INDUSTRY AND DEVELOPMENT
NON-FICTION
A LITTLE HISTORY OF VIDEOGAMES: FROM TETRIS TO CYBERPUNK 2077
ART/REFERENCE BOOKS
PC ENGINE JAPANESE ADS
GAME STUDIES
SAME PLAYER SHOOTS AGAIN: A STUDY ON ARCADES IN GENEVA
GAME STUDIES
THE VIRTUAL EXPERIENCE: PLAYING, LIVING, LEARNING IN A VIDEO GAME
GAME STUDIES
VIDEO GAMES: THE CULTURAL INDUSTRY OF THE 21st CENTURY?
NON-FICTION
VIDEO GAMES AND THE GLOBAL SOUTH
GAME STUDIES
CULTURAL CODE: VIDEO GAMES AND LATIN AMERICA
ART/REFERENCE BOOKS
MISSION 64
NON-FICTION
GAMING CULTURES AND PLACE IN ASIA-PACIFIC
NON-FICTION
GRAND THIEVES & TOMB RAIDERS: HOW BRITISH VIDEO GAMES CONQUERED THE WORLD
NON-FICTION
RETRO: A BOOK ABOUT HOME COMPUTERS AND VIDEO GAMES, ITS DEVELOPMENT AND HISTORY
NON-FICTION
THE STORY OF SEGA: HOW A BLUE HEDGEHOG AND HOCKEY GAMES TOOK SWEDEN BY STORM
NON-FICTION
SUPER NINTENDO IN SWEDEN
NON-FICTION
8-BITS IN THE 80s: NINTENDO'S MARCH INTO SWEDISH HOMES
NON-FICTION
SWEDISH VIDEO GAME DEVELOPMENT: FROM THE 50s TO THE 90s
NON-FICTION
ELECTRONIC DREAMS: HOW 1980s BRITAIN LEARNED TO LOVE THE COMPUTER
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