Jørund Høie Skaug, Aleksander Husøy, Tobias Staaby, Odin Nøsen
Computer games in school have gone from being something for those who are particularly interested to something that concerns more and more people in school and in teacher education. This is because computer games provide opportunities to create meaningful and embodied experiences for students that can lead to experiences, insights and conversations in all school subjects. At the same time, computer games are not a shortcut to learning or students' hearts, it requires careful planning around the didactic and technical to succeed with computer games in the classroom. This book shows you how to do it in your classes.
Game pedagogy is written especially for students in teacher education and teachers and school leaders who are curious to get started with, or who already use computer games in their teaching. The book can also be read by anyone who is interested in technology and learning.
Spillpedagogikk Dataspill i undervisningen