The first comprehensive chronicle of the nearly 40-year-old electronic entertainment industry in Poland. It begins with the late 1950s "Tennis for Two", through the creation of Atari, the fashion for coffee machines, the invasion of the first consoles, the era of eight-bit computers, the advent of the Amiga, the spread of PCs, the triumph of PlayStation to the creation of "Sims 3". The book is also a story about people who created the multi-billion dollar computer and video games industry, about the meanders of their careers and about original ideas that were born in their heads.
Cyfrowe marzenia. Historia gier komputerowych i wideo