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NON-FICTION
INTRODUCTION TO GAME ANALYSIS
GAME STUDIES
WORLD OF WARCRAFT AND PHILOSOPHY: WRATH OF THE PHILOSOPHER KING
GAME STUDIES
PHILOSOPHY THROUGH VIDEO GAMES
GAME STUDIES
VALUES AT PLAY IN DIGITAL GAMES
GAME STUDIES
LEARNING, EDUCATION & GAMES - VOL 3: 100 GAMES TO USE IN THE CLASSROOM & BEYOND
GAME STUDIES
WELL PLAYED 3.0: VIDEO GAMES, VALUE AND MEANING
NON-FICTION
FUN INC.: WHY GAMING WILL DOMINATE THE TWENTY-FIRST CENTURY
GAME DEVELOPMENT
SECOND PERSON: ROLE-PLAYING AND STORY IN GAMES AND PLAYABLE MEDIA
GAME DEVELOPMENT
THIRD PERSON: AUTHORING AND EXPLORING VAST NARRATIVES
GAME STUDIES
DIGITAL CULTURE, PLAY, AND IDENTITY: A WORLD OF WARCRAFT READER
NON-FICTION
GAMES OF EMPIRE: GLOBAL CAPITALISM AND VIDEO GAMES
GAME STUDIES
EXODUS TO THE VIRTUAL WORLD: HOW ONLINE FUN IS CHANGING REALITY
GAME DEVELOPMENT
GAME DESIGN SNACKS: EASILY DIGESTIBLE GAME DESIGN WISDOM
NON-FICTION
UNDERSTANDING MACHINIMA: ESSAYS ON FILMMAKING IN VIRTUAL WORLDS
GAME STUDIES
GAMEWORLDS: VIRTUAL MEDIA AND CHILDREN'S EVERYDAY PLAY
NON-FICTION
DUNGEONS, DRAGONS, AND DIGITAL DENIZENS: THE DIGITAL ROLE-PLAYING GAME
NON-FICTION
100 GREATEST VIDEO GAME FRANCHISES
GAME STUDIES
COMMUNITIES OF PLAY: EMERGENT CULTURES IN MULTIPLAYER GAMES AND VIRTUAL WORLDS
GAME STUDIES
MY LIFE AS A NIGHT ELF PRIEST: AN ANTHROPOLOGICAL ACCOUNT OF WORLD OF WARCRAFT
NON-FICTION
BOSS FIGHT BOOKS #12 - WORLD OF WARCRAFT
ART/REFERENCE BOOKS
WORLD OF WARCRAFT: CHRONICLE VOL. 3
ART/REFERENCE BOOKS
WORLD OF WARCRAFT: CHRONICLE VOL. 2
ART/REFERENCE BOOKS
WORLD OF WARCRAFT: CHRONICLE VOL. 1
GAME STUDIES
DIGITAL GAMING RE-IMAGINES THE MIDDLE AGES
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