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GRADUATE SKILLS AND GAME-BASED LEARNING: USING VIDEO GAMES FOR EMPLOYABILITY IN HIGHER EDUCATION

Matthew Barr



 

This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasized the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9783030277857

2019

245

English

Paperback

9783030277888

2020

245

English

eBook

N/A

2019

269


 

TAGS


Authors: #MatthewBarr

Publishers: #Palgrave (Palgrave Macmillan)

Languages: #English

Format: #eBook #Hardcover #Paperback

Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech

Year: #Year2019 #Year2020

Genres: #GameStudies #Teaching


Companies:

N/A

Public Figures:

N/A

Games: #Minecraft (Minecraft)

#Warcraft (World of Warcraft)

Misc:

N/A

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