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NON-FICTION
THE ROUGH GUIDE TO VIDEOGAMES
GAME DEVELOPMENT
A PLAYFUL PRODUCTION PROCESS: FOR GAME DESIGNERS (AND EVERYONE)
GAME DEVELOPMENT
A MIND FOREVER VOYAGING: A HISTORY OF STORYTELLING IN VIDEO GAMES
GAME STUDIES
WELL PLAYED 1.0: VIDEO GAMES, VALUE AND MEANING
NON-FICTION
100 GREATEST VIDEO GAME FRANCHISES
NON-FICTION
VIRTUAL CITIES: AN ATLAS & EXPLORATION OF VIDEO GAME CITIES
ART/REFERENCE BOOKS
THE HISTORY OF POINT 'N' CLICK
GAME DEVELOPMENT
UNCERTAINTY IN GAMES
ART/REFERENCE BOOKS
THE ART OF POINT + CLICK ADVENTURE GAMES
ART/REFERENCE BOOKS
COMMODORE AMIGA: A VISUAL COMPENDIUM
NON-FICTION
AN ILLUSTRATED HISTORY OF 151 VIDEO GAMES
NON-FICTION
THE MYSTERIES OF MONKEY ISLAND: ALL ABOARD TO TAKE ON THE PIRATES!
GAME STUDIES
VERB/OSE: A PERSONAL ANALYSIS OF THE GRAPHIC ADVENTURE GAME GENRE
NON-FICTION
HARDCORE GAMING 101 PRESENTS - THE GUIDE TO CLASSIC GRAPHIC ADVENTURES
ART/REFERENCE BOOKS
ROGUE LEADERS: THE STORY OF LUCAS ARTS
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