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NON-FICTION
DEVUEGO YEARBOOK 2022
NON-FICTION
FAMILY BITS - VOLUME I
NON-FICTION
GENERATION SEGA - VOL. 2
NON-FICTION
GENERATION SEGA - VOL. 1
GAME DEVELOPMENT
INDEPENDENT BY DESIGN: ART & STORIES OF INDIE GAME CREATION - THE TRANSCRIPTS
NON-FICTION
TÉLÉ START: 40 YEARS OF TV SHOWS ON VIDEO GAMES IN FRANCE
ART/REFERENCE BOOKS
AMSTRAD GAME ADS
NON-FICTION
GENERATION SMASH BROS.
ART/REFERENCE BOOKS
PC ENGINE JAPANESE ADS
NON-FICTION
GENERATION RESIDENT EVIL
NON-FICTION
GENERATION ZELDA: 35 YEARS OF LEGENDS
NON-FICTION
PRESS START: 40 YEARS OF VIDEO GAME MAGAZINES IN FRANCE
GAME STUDIES
VIDEO GAMES, DIVERSITY, AND GENDER: SCIENTIFIC AND ACADEMIC RESEARCH
BIOGRAPHIES
WHEN STARTING A BUSINESS: THE JOB OF CREATING GAMES
GAME STUDIES
DIGITAL GAME
GAME STUDIES
DIGITAL GAMES 2.0: GAMEPLAY AND IDENTITY
NON-FICTION
JEUXVIDEO.COM: AN INTERACTIVE ODYSSEY
GAME STUDIES
MYTHOLOGY OF VIDEO GAMES
GAME STUDIES
TOWARD A GAMEIC WORLD: NEW RULES OF ENGAGEMENT FROM JAPANESE VIDEO GAMES
NON-FICTION
SOFTWARE PEOPLE: AN INSIDER'S LOOK AT THE PERSONAL COMPUTER SOFTWARE INDUSTRY
NON-FICTION
PONG AND GLOBALIZATION: THE ECONOMIC HISTORY OF CONSOLES - 1976-1980
GAME STUDIES
FROM POLITICS AND CONTEMPORARY HISTORY - GAMING
GAME STUDIES
ENGAGING WITH VIDEOGAMES: PLAY, THEORY AND PRACTICE
GAME STUDIES
CULTURES OF COMPUTER GAME CONCERNS: THE CHILD ACROSS FAMILIES, LAW, SCIENCE AND INDUSTRY
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