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KILLING TIME: VIDEO GAMES, VIOLENCE, AND THE ETHICS OF FANTASY
WAR GAMES: MEMORY, MILITARISM AND THE SUBJECT OF PLAY
ON VIDEO GAMES: THE VISUAL POLITICS OF RACE, GENDER AND SPACE
APPROACHES TO VIDEOGAME DISCOURSE: LEXIS, INTERACTION, TEXTUALITY
ELECTRONIC DREAMS: HOW 1980s BRITAIN LEARNED TO LOVE THE COMPUTER
ATARI DESIGN: IMPRESSIONS ON COIN-OPERATED VIDEO GAME MACHINES
PLAYING WITH THE PAST: DIGITAL GAMES AND THE SIMULATION OF HISTORY
KOJI KONDO'S SUPER MARIO BROS. SOUNDTRACK
TODD HOWARD: WORLDBUILDING IN TAMRIEL AND BEYOND
SHIGERU MIYAMOTO: SUPER MARIO BROS., DONKEY KONG, THE LEGEND OF ZELDA
JANE JENSEN: GABRIEL KNIGHT, ADVENTURE GAMES, HIDDEN OBJECTS
BRENDA LAUREL: PIONEERING GAMES FOR GIRLS