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NON-FICTION
INDIE GAMES IN THE DIGITAL AGE
GAME STUDIES
ESPORT PLAY: ANTICIPATION, ATTACHMENT, AND ADDICTION IN PSYCHOLUDIC DEVELOPMENT
GAME STUDIES
KILLING TIME: VIDEO GAMES, VIOLENCE, AND THE ETHICS OF FANTASY
NON-FICTION
WAR GAMES: MEMORY, MILITARISM AND THE SUBJECT OF PLAY
GAME STUDIES
ON VIDEO GAMES: THE VISUAL POLITICS OF RACE, GENDER AND SPACE
GAME STUDIES
APPROACHES TO VIDEOGAME DISCOURSE: LEXIS, INTERACTION, TEXTUALITY
NON-FICTION
ELECTRONIC DREAMS: HOW 1980s BRITAIN LEARNED TO LOVE THE COMPUTER
NON-FICTION
ATARI DESIGN: IMPRESSIONS ON COIN-OPERATED VIDEO GAME MACHINES
GAME STUDIES
KOJI KONDO'S SUPER MARIO BROS. SOUNDTRACK
BIOGRAPHIES
TODD HOWARD: WORLDBUILDING IN TAMRIEL AND BEYOND
BIOGRAPHIES
SHIGERU MIYAMOTO: SUPER MARIO BROS., DONKEY KONG, THE LEGEND OF ZELDA
BIOGRAPHIES
JANE JENSEN: GABRIEL KNIGHT, ADVENTURE GAMES, HIDDEN OBJECTS
BIOGRAPHIES
BRENDA LAUREL: PIONEERING GAMES FOR GIRLS
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