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INDIE GAMES IN THE DIGITAL AGE

M.J. Clarke, Cynthia Wang, Kevin Rutherford, Aaron Trammell, Emilie Reed, Patrick Davidson, Caleb Andrew Milligan, John Vanderhoef, Cody Mejeur, Bonnie Ruberg



 

A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural production compels analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781501356452

2020

240

English

Paperback

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9781501388545

2021

240

English

eBook

​

N/A

2020

240


 

TAGS


Publishers: #Bloomsbury (Bloomsbury)

Languages: #English

Accessibility: N/A

Genres: #Indie


Companies:

N/A


Public Figures:

N/A


Games: N/A


Misc:

#ApproachestoDigitalGameStudies (Approaches to Digital Game Studies)

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