M.J. Clarke, Cynthia Wang, Kevin Rutherford, Aaron Trammell, Emilie Reed, Patrick Davidson, Caleb Andrew Milligan, John Vanderhoef, Cody Mejeur, Bonnie Ruberg
A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural production compels analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 9781501356452 | 2020 | 240 | |
English | Paperback | ​ | 9781501388545 | 2021 | 240 |
English | eBook | ​ | N/A | 2020 | 240 |
TAGS
Authors: #MJClarke #PatrickDavidson #CodyMejeur #CalebAndewMilligan #EmilieReed #BonnieRuberg #KevinRutherford #AaronTrammell #JohnVanderhoef #CynthiaWang
Publishers: #Bloomsbury (Bloomsbury)
Languages: #English
Format: #eBook #Hardcover #Paperback
Accessibility: N/A
Genres: #Indie
Companies:
N/A
Public Figures:
N/A
Games: N/A
Misc:
#ApproachestoDigitalGameStudies (Approaches to Digital Game Studies)
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