top of page
VGL_Banner_wLogo.png

WRITING FOR GAMES: THEORY & PRACTICE

Hannah Nicklin



 

Focusing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.


Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.


Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

​

9781032023069

2022

300

English

Paperback

​

9781032023052

2022

300

English

eBook

​

N/A

2022

300


 

TAGS


Publishers: #CRCPress (CRC Press) #Routledge (Routledge)

Languages: #English

Year: #Year2022

Genres: #GameWriting


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

Comments


bottom of page