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WORLDBUILDING FOR GAME DESIGNERS

  • Writer: Dean Guadagno
    Dean Guadagno
  • Jun 5
  • 2 min read

Steve Dee




Our modern world is dominated by giant media companies, and increasingly they don’t so much sell story, characters or gameplay as they do their setting. Fictional worlds are big business and represent big value to companies and audiences alike, and they are increasingly expected and demanded by both. As yet, however, the art of building worlds has only been taught to writers of novels or films. The same worlds are frequently used across different modes of media, but successfully adapting them to games or building them for this purpose requires a specific approach.


Unlike all other artforms, games mandate participation, with the audience stepping into the world of the game and taking on the roles that the rules and pieces demand of them. Likewise, whenever an audience engages with a fictional world they are inherently playing a game of make‑believe and imagining themselves within a different context. This makes worldbuilding and gaming a perfect match, with each element giving more power to the other. This book unlocks exactly how the two disciplines are entwined and work together and how a designer can harness that synergy to the best effect.


This text is composed of short, focussed chapters that explain every step of building a compelling world, from getting your first ideas to moving towards publication. It also provides a deeper understanding of the how and why of world creation and why worlds have so much power over us as players and as people.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781032862293

2025

298

English

Paperback


9781032856810

2025

298

English

eBook


9781003521914

2025

298

OTHER NAMES

Worldbuilding for Game Designers

TAGS


Authors: #SteveDee

Publishers: #Routledge (Routledge) #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2025


Companies:

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Public Figures:

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Games:

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Misc:

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