WIRELESS GAME DEVELOPMENT IN C/C++ WITH BREW
- Leslie Rising
- 2 hours ago
- 1 min read
Ralph Barbagallo (author), Mike Yuen (foreword)
Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW(TM) uses QUALCOMM(R)'s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDK(TM) and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game. Capitalize on the popularity of programmable mobile phones by developing your own game. Explore how to use the BREW SDK(TM) to apply existing game development techniques to mobile gaming. Discover how to incorporate text, menus, and dialogs into a graphical user interface. Understand the process for having your application receive the TRUE BREW(TM) designation. Learn various techniques for optimizing your code.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9781556229053 | 2003 | 387 |
OTHER NAMES
Wireless Game Development in C/C++ with BREW (Wordware Game and Graphics Library)
TAGS
Authors: #RalphBarbagallo #MikeYuen
Publishers: #Wordware (Wordware Publishing, Inc.)
Languages: #English
Format: #Paperback
Accessibility: N/A
Year: #Year2003
Genres: #GameDesign
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
N/A







