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VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES

WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY

James Paul Gee



 

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

Revised and Updated Edition

9781403984531

2007

256

English

eBook

Revised and Updated Edition

N/A

2014

256


 

TAGS


Authors/Narrators: #JamesPaulGee

Publishers: #StMartinsPress (St. Martin's Press)

Languages: #English

Format: #eBook #Paperback

Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech

Year: #Year2007 #Year2014

Genres: #Teaching


Companies:

N/A


Public Figures:

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Games:

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Misc:

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