WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY
- Jul 21, 2023
- 1 min read
Updated: Jan 23
James Paul Gee
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | First Edition | 9781403965387 | 2003 | 240 |
English | Hardcover | First Edition | 9781403961693 | 2003 | 288 |
Spanish | Paperback | 9788497001687 | 2004 | 274 | |
English | Paperback | Revised and Updated Edition | 9781403984531 | 2007 | 256 |
Italian | Paperback | 9788860305794 | 2013 | 235 | |
English | eBook | Revised and Updated Edition | N/A | 2014 | 256 |
OTHER NAMES
What Video Games Have To Teach Us About Learning and Literacy
Come un videogioco. Insegnare e apprendere nella scuola digitale
Lo Que Nos Enseñan Los Videojuegos Sobre El Aprendizaje Y Alfabet Ismo
TAGS
Authors / Translators: #JamesPaulGee / #JoséManuelPomaresOlivares
Publishers: #Aljibe (Ediciones Aljibe) #PalgraveMacmillan (Palgrave Macmillan) #RaffaelloCortinaEditore (Raffaello Cortina Editore) #StMartinsPress (St. Martin's Press)
Format: #Hardcover #Paperback #eBook
Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech
Genres: #Teaching
Companies:
N/A
Public Figures:
N/A
Games:
#HalfLife (Half-Life 2)
#Sonic (Sonic the Hedgehog)
#TombRaider (Tomb Raider)
#Warcraft (World of Warcraft)
Misc:
N/A














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