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WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY

  • Jul 21, 2023
  • 1 min read

Updated: Jan 23

James Paul Gee


James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

First Edition

9781403965387

2003

240

English

Hardcover

First Edition

9781403961693

2003

288

Spanish

Paperback


9788497001687

2004

274

English

Paperback

Revised and Updated Edition

9781403984531

2007

256

Italian

Paperback


9788860305794

2013

235

English

eBook

Revised and Updated Edition

N/A

2014

256

OTHER NAMES

What Video Games Have To Teach Us About Learning and Literacy

Come un videogioco. Insegnare e apprendere nella scuola digitale

Lo Que Nos Enseñan Los Videojuegos Sobre El Aprendizaje Y Alfabet Ismo

TAGS


Publishers: #Aljibe (Ediciones Aljibe) #PalgraveMacmillan (Palgrave Macmillan) #RaffaelloCortinaEditore (Raffaello Cortina Editore) #StMartinsPress (St. Martin's Press)

Genres: #Teaching


Companies:

N/A


Public Figures:

N/A


Games:

#HalfLife (Half-Life 2)

#Sonic (Sonic the Hedgehog)

#TombRaider (Tomb Raider)

#Warcraft (World of Warcraft)


Misc:

N/A

Comments


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