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GOOD VIDEO GAMES + GOOD LEARNING: COLLECTED ESSAYS ON VIDEO GAMES, LEARNING AND LITERACY

James Paul Gee, Elisabeth Hayes, Henry Jenkins, David Williamson Shaffer



 

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781433123931

2013

167

English

eBook

N/A

2013

167


 

TAGS


Publishers: #PeterLangInc (Peter Lang Inc.)

Languages: #English

Year: #Year2013


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Games:

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