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THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES

VIDEOGAME SCIENCES AND ART

Nelson Zagalo (Editor), Ana Isabel Veloso (Editor), Liliana Costa (Editor), Óscar Mealha (Editor),

Víctor Navarro-Remesal, Beatriz Pérez Zapata, Regina Seiwald, Mateo Terrasa Torres, Su Hyun Nam, Mehmet Kosa, Pieter Spronck, Micael Sousa, Edgar Bernardo, Sreeram Kongeseri, Christopher Coley, Pedro Beça, Mónica Aresta, Rita Santos, Ana Isabel Veloso, Gonçalo Gomes, Mariana Pereira, Cátia Ferreira, Gabriel G. Canavarro, João B. F. Sequeiros, Farley Fernandes, Bruno Duarte Abreu Freitas, Ruth Sofia Contreras-Espinosa, Pedro Álvaro Pereira Correia, Tarcízio Macedo, Thiago Falcão, Daryl Marples, Pelham Carter, Duke Gledhill, Simon Goodson, Tuomas Kari, Cláudia Pedro Ortet, Liliana Vale Costa, Ana Isabel Veloso, Jackeline Lima Farbiarz, Alexandre Farbiarz, Guilherme Xavier, Cynthia Macedo Dias, Miguel Ribeiro, Carlos Martinho, Antonio José Planells de la Maza, Ryan Javanshir, Beth Carroll, David Millard, Emmanoel Ferreira



 

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019.


The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections as follows:


Games and Theories

  • First-Person Refugee Games: Ludonarrative Strategies for Playing the Stories of Refugees and Asylum Seekers

  • Games Within Games

  • MPF Framework: An Aesthetic and Phenomenological Approach to Ludic Difficulty in Video Games

  • Rules of Videogames and Controls in Digital Societies

Table Boards

  • Towards a Tabletop Gaming Motivations Inventory (TGMI)

  • Back in the Game

  • Design of a Collaborative Tabletop Game for Civic Engagement: Serious Games in Rural India

  • Supporting the Game Construction Process: Development of Artefacts in the Context of a Toolkit to Game Design

eSports

  • The Portuguese eSports Ecosystem: An Exploratory Approach

  • Game Design Decisions and Communication Theories Applied to eSports: A Literature Review

  • How Society’s Negative View of Videogames Can Discourage Brands from Sponsoring eSports

  • Group Dynamics in Esports: Delving into the Semi-professional League of Legends Amazonian Scenario

Uses and Methodologies

  • Broad Environmental Change Blindness in Virtual Environments and Video Games

  • Virtual Reality Arcades: A Study on Usage Habits with Emphasis on Digital Gaming

  • Jizo: A Gamified Digital App for Senior Cyclo-Tourism in the miOne Community

  • Gamification for Graphic Education: A Case Study on Innovative Methodology

Game Criticism

  • Personalized Game Reviews

  • The Symbolic Labyrinth in the Mythogame: The Axes Minos-Daedalus and Theseus-Minotaur in the Contemporary Video Game

  • Classifying Multiplayer Hybrid Games to Identify Diverse Player Participation

  • E.T. Phone Home, or from Pit to Surface: Intersections Between Archaeology and Media Archaeology

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9783030379827

2019

208

English

eBook


9783030379834

2019

208

 

TAGS


Publishers: #SpringerNature (Springer Nature)

Languages: #English

Accessibility: N/A

Year: #Year2019


Companies:

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Public Figures:

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Games:

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