This book is an overview of the video game industry and covers a wide range of topics, including:
History of video games and major stations in their development
Stages of production of a video game and the economic models of the industry
Video game player profile in USA and Europe
Social concerns such as violence and gambling addiction
Uses of video games in education, health, army
Basic principles and good practices of video game design
Stages of development of a video game
Organize, manage, and specialize a video game development team
Software technologies and tools used to write game code
Process and tools for developing video game content
The book, thanks to the understandable and simple way of approaching the topics, is suitable for students of higher education of all directions and schools, for parents and teachers who want to get acquainted with this modern occupation of children and adults, as well as for independent video game creators. who want to understand the structures and operation of the toy industry and methods. In addition, lecture slides are available on the book's accompanying website, which can be used to turn the book into an ideal textbook for teaching video game topics.
The book is enriched with personal experiences of individuals working in the video game development industry abroad and in Greece, and was based on the experiences gained by the author during his many years of employment in this industry.