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THE VIDEO GAME INDUSTRY: THE EVOLUTION OF WORLDS AND TECHNOLOGIES

  • Writer: Dean Guadagno
    Dean Guadagno
  • 2 hours ago
  • 1 min read

Vasilenko Ivan Alekseevich




What are video games? We all know what they look like today—but who remembers what came before it all? Are they really just entertainment, or something more profound? The path of this industry has been long and difficult, and debates around it continue to this day.


Ivan Vasilenko, head of the GSTV YouTube channel, explains what computer games and their creators truly represent. To understand this, one must trace the entire journey from the beginning to the present. In The Video Game Industry: Evolution of Worlds and Technologies, you will learn:


  • How and why DOOM came to be

  • Why BioShock is “not for Hollywood” but something greater

  • What turned Hideo Kojima into a genius

  • Why Mass Effect became a cult classic

  • And much more!


Welcome to a new reality. Everything worth knowing about this industry is written here.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Russian

Hardcover


9785171502072

2023

288

OTHER NAMES

The Video Game Industry: The Evolution of Worlds and Technologies

Индустрия видеоигр. Эволюция миров и технологий

TAGS


Publishers: #AST (AST)

Languages: #Russian

Format: #Hardcover

Accessibility: N/A

Year: #Year2023


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