Based on the use of new technologies, video games raise many questions of law.
Some are classic, such as ownership of copyright in these works. But they nevertheless call for new thinking: resale of dematerialized games, rights of "player-creators" on their productions.
Others are new. Are attacks on the player's avatar likely to be repressed by law? Is "e-sport" a sport? Do the players have a property right on the virtual objects acquired during the game?
Based on numerous references in the sector, the book is aimed at video game enthusiasts and lawyers wishing to discover often overlooked issues. A video game object, the video game is nonetheless a legal object.
Le jeu vidéo, un objet juridique identifié