Frédéric Le Diberder, Alain Le Diberder
Video games celebrated their twenty-five years of commercial existence in 1997. Sometimes fashionable, a sector in full technological expansion, sometimes despised, forgotten, engulfed in a serious economic crisis, video games are a twinkling star in the sky. cultural industries.
However, despite a good quarter of a century of eventful life, they are still considered a "new" technology, while their first followers will soon be grandfathers, and they have conquered almost everywhere in the world a place of choice in young people's leisure.
this book - extensively redesigned and updated edition of Who's Afraid of Video Games? (La Découverte, 1993) - the authors offer a clear and unparalleled guide to understanding the teeming universe of video games. They address all aspects of the phenomenon: its history, its economy, its sociology. They analyze the content of these programs and the problems they pose, both in terms of creation and their effects in the family and society. Although interactive and based on state-of-the-art techniques, video games are not a revolution, but rather an evolution of the dominant forms of creation in the 20th century: they must therefore be analyzed in the light of literary, cinematographic or media studies.
Qui a peur des jeux vidéo? (1993)
L'univers des jeux vidéo (1998)
Authors: #AlainLeDiberder #FrédéricLeDiberder
Publishers: #LaDécouverte (La Découverte)
Genres: #GameStudies #GeneralHistory