Red Dead Redemption 2, God of War, NieR Automata or even Life is Strange in the face of the battle royale phenomenon and the growing success of mobile games with free access: our era underlines the marked opposition between video games with particularly elaborate stories, sometimes slow-paced, and those that leave more of the story aside to bank on the instant enjoyment of popcorn entertainment.
So how do the former differ from the latter? Largely through their script, but also through the ways they develop their stories. This work thus proposes to characterize the contours of the professions of the video game scenario - attractive trades, but still rather little known or misunderstood - while showing how writing can be individual or collective, as well as the place occupied by the players, communities and the media in finalizing the stakes of certain productions.
Talking about the video game stories also comes down to analyzing the different forms of narration – and the essential role of narrative design – but also the economy of linear or semi-linear games compared to open-world ones. In order to help identify the major current trends in the sector in this area, the author went to meet several of these creators who make video games such a special medium: today's storytellers.
Raconteurs d'histoires : Les mille visages du scénariste de jeu
Publishers: #PixNLove (Pix'n Love Editions)
#JeanLucCano (Jean-Luc Cano)