David L. Craddock, Milan Jaram (Illustrator)
From the landmark original title to 2016's critically acclaimed reboot, id Software's Doom games have ground productivity and personal relationships to a halt since the Texas-based studio opened the floodgates to hell in December 1993. Stairway to Badass: The Making and Remaking of Doom (2016) reveals the pitfalls and triumphs involved in reimagining id Software's groundbreaking shooter, and celebrates the exquisite map design, weapon balance, and community of one of gaming's most beloved franchises.
Follow Doom 4 / "Doom 2016" co-directors Marty Stratton and Hugo Martin as they guide the game from concept to final product.
Discover how id Software crafted the iconic weapons featured in Doom and Doom 2.
Learn the secrets of level design from co-creator John Romero.
Walk alongside map makers as they break down the tools and techniques used to build many of the community's favorite custom campaigns.
And more!
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | ​ | 9781986636759 | 2018 | 202 |
TAGS
Authors: #DavidLCraddock
Publishers: #SelfPublished (Self Published)
Languages: #English
Format: #Paperback
Accessibility: N/A
Year: #Year2018
Genres: #GameDesign
Companies:
#idSoftware (id Software)
Public Figures:
#HugoMartin (Hugo Martin) #JohnRomero (John Romero) #MartyStratton (Marty Stratton)
Games:
#Doom (DOOM [2016])
Misc:
N/A
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