Florant Fourot, Paul Davies
On November 21, 1990, the Super Nintendo was officially introduced to the Japanese public as the Super Famicom. A date that would forever be engraved in the hearts and souls of gamers worldwide. Following in the footsteps of the NES, whose universal success had definitively shaped the fate of the gaming industry, the Super Nintendo was a technological masterpiece, teeming with power and potential, and that still fascinates us to this very day. Across more than 620 pages richly illustrated with documents from the period, the two Super Nintendo Anthology volumes recount the life story of the Kyoto-based giant's wondrous 16-bit console and delve deep into its huge international games library. A work of reference.
THE BOOK: SUPER NINTENDO ANTHOLOGY "SOFTWARE" EDITION
A total of 1724 official titles were released on the Super Nintendo, and a specific amount of page space is dedicated to each one based on its quality and reputation. For example, The Legend of Zelda: A Link To The Past has earned itself a full page, whereas titles of lesser renown will be covered on a half-page or less. While most players have played or at least heard of the best titles (Super Metroid, StarFox (StarWing), Super Mario World, Chrono Trigger, Donkey Kong Country, etc.), many other lesser-known games are well worth our attention. This book presents all 1724 officially published games with detailed information including their release date, developer, publisher, genre, and a rating out of five, without forgetting the 50-odd after-market and canceled games.
The Complete Official Games Library (1724 games)
All Games in Alphabetical Order
The Box Art of each Game
Alternative Game Titles by Region
'After-Market' Games
Canceled Games
THE BOOK: SUPER NINTENDO ANTHOLOGY "HARDWARE" EDITION
This volume is entirely dedicated to the history of the machine itself, from its genesis through to the end of its life cycle, as well as the secrets behind the hardware: its technical specs and connectors explained, its strong silicon heart dissected. We have thoroughly examined, studied and analyzed the role of each processor, the console's unique graphical and audio capabilities, its sprite management and various enhancement chips (DSP). Over 60 pages have also been allocated to the machine's accessories, official or otherwise, including the Satellaview, the Sufami Turbo, import adapters, homebrew tools and of course the unreleased CD-Rom player. This section also includes all the different versions, collectors’ editions, and various bundles distributed around the world.
Hiroshi Yamauchi: The Man behind the Machine
A New Revolution Is Afoot
Rise of the 16-bit Machines
Observe – Create – Play
War on the Horizon
The First Announcement
The Japanese Launch
The American Launch
The European Launch
The View from the Top
A New Era
Swansong and Beyond
Secrets of the Hardware
Accessories (Official and Unofficial)
Interviews with People Who Made History
Developers’ Words
Collectible Treasures
Bundles & Collectors' Editions from around the World
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | Software Edition | 9791093752495 | 2019 | 388 |
English | Hardcover | Hardware Edition | 9791093752488 | 2019 | 664 |
English | Hardcover | Gold Edition | 9782380170207 | 2021 | 510 |
This book was originally released as 2 books; the Software Edition and the Hardware Edition. There was also an Ultimate Edition which combined both with a separate slipcase. In 2021, a reprint dubbed "Gold Edition" was published which meshes together both the Software and Hardware books from the out-of-print Ultimate Edition.
TAGS
Authors: #PaulDavies #FlorantFourot
Publishers: #GeeksLine (Geeks-Line)
Languages: #English
Format: #Hardcover
Accessibility: N/A
Genres: #Compendium
#Nintendo (Nintendo)
Public Figures:
N/A
Games:
N/A
Misc:
#SNES (Super Nintendo Entertainment System, SNES)
Comments