360 pages, 388 game reviews (all games reviewed), interviews, complete history, Collector's Guide... Everything you need to know about Nintendo 64!
September 29th, 2016, marks the Nintendo 64’s twentieth anniversary. To celebrate the birth of this incredibly avant-gardist machine, Matt Manent has written the most comprehensive and remarkable book about this legendary console. Over 360 pages long, this book inventories and chronicles the entire game library (388 games sold in Japan, the US, Europe, and Australia), sifts through the canceled games, accessories, collector’s editions, and, of course, every Nintendo 64 version and bundle. By interviewing the people involved at the time – Martin Hollis (Rare – GoldenEye) and Eric Caen (Titus – Superman; acknowledged as one of the machine’s worst games),– Matt Manent has worked to make this book an encyclopedia honoring the Nintendo 64 we’ve all come to love.
NINTENDO & THE NINTENDO 64
"Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new. " - Shigeru Miyamoto
In 1889, Nintendo was created to publish and sell Japanese playing cards (Hanafuda). According to the founder’s great-grandson, the name comes from Nintendo Koppai, meaning: to leave one’s fortune in the hands of fate. It wasn’t until 1977 that the Kobe-based company launched its first gaming console: TV Game 6. Deeply rooted in Japanese culture, Nintendo nevertheless broke with its principles by partnering with Silicon Graphics (the company behind the special effects in Terminator and Jurassic Park, amongst others) to develop a revolutionary, 3D-oriented console: the Nintendo 64. The traditional Japanese company and Silicon Valley start-up's opposing styles and differing visions came together to bring us years of wonder that we look back on today with nostalgia. Through a long survey covering several years, with rich, pertinent anecdotes, Math shows how this often tumultuous coexistence resulted, despite everything, in the birth of the most sophisticated machine of its time.
COMPLETE SOFTWARE LIBRARY
A total of 388 official titles were released on the Nintendo 64, and a specific amount of page space is dedicated to each one based on its quality and reputation. For example, GoldenEye has earned itself a full page, whereas titles of lesser renown will be covered on a half-page. While most players have played or at least heard of the best titles (GoldenEye, Mario 64, Banjo-Kazooie, Lylat Wars / Star Fox 64, Perfect Dark, The Legend Of Zelda, etc.), many other less well-known games deserve our attention too. This book presents all 388 published games with detailed information including their release date, developer, publisher, genre, rarity index, and a rating out of five.
In this technical section, we uncover the secrets behind Nintendo 64’s hardware: its technical characteristics, connectors, its heart beating to the rhythm of silicon. Here we establish a precise overview of the Nintendo 64, through its accessories, controllers, and cartridges. This section also includes all the versions sold, collector’s editions, and the various bundles distributed around the world.
Interviews with the people who made history: Martin Hollis - GoldenEye/RARE, Eric Caen - Superman/Titus, etc.
These pages, specially designed for collectors, inventory all the games released on the Nintendo 64, in each territory (Japan, North America, Europe, and Australia). There are checkboxes by each game, so that you can keep a precise inventory of your collection and quickly see which games you own and those you don't… Yet!
ENGLISH (HARDCOVER - CLASSIC) ISBN: 9781605849409 Year: 2017 Pages: 348
ENGLISH (HARDCOVER - COLLECTORS) ISBN: 9791093752143 Year: 2017 Pages: 372
ENGLISH (HARDCOVER - BOX ART) ISBN: 9791093752440 Year: 2017 Pages: 536
ENGLISH (HARDCOVER - ENHANCED) ISBN: 9782380170108 Year: 2020 Pages: 360
This book was originally released with 3 versions; the Classic Edition, the Collector's Edition and the Box Art Collection Edition. The Collector's Edition was identical to the Classic Edition, but included 24 additional pages with global N64 ads, and a unique cover and slipcase. The Box Art Collection Edition was limited to 500 copies, and included the Collector's Edition book, and a 2nd book titled "Nintendo 64 Box Art Collection" which features that case art of every single game released for the console across 164 pages.
3 years later, in 2020, a reprint was released by Geeks-Line, and was dubbed the "Enhanced Classic Edition", which added 12 more pages to the original Classic Edition.