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SIMCITY: MAPPING VIRTUAL CITIES

Barry Atkins, Diane Carr, Dimitri Della Faille, Jeanne Hamming, Julian Bleecker, Matteo Bittanti, Norman Klein, Paul Starr, Randy Nichols, Samuel Gerald Collins, Shawn Miklaucic, Steven B. Johnson, Ted Friedman



 

Launched in 2002, the Ludologica Collection examines the most important video games of all time. Each volume is dedicated to a key theme or a seminal title. The discussed texts are placed within the production of the game designer and the genre of development and are analyzed in depth. From Will Wright to Shigeru Miyamoto, from Hideo Kojima to Richard Garriott, Ludologica thus creates an original mosaic of aesthetics, genres, and autonomous intentions with few comparisons in the current publishing landscape. The collection offers a new way to look at video games with an approach that is both accessible and stimulating. Among the authors are prominent figures from specialized criticism, university professors from prestigious institutions, and enthusiasts.


Is it possible to encapsulate contemporary life in a video game? What role do simulated urban spaces play in the collective imagination? What has happened to the city after technology dematerialized notions of territory, space, and boundaries? The authors of the essays in "SimCity: Mapping Virtual Cities" have attempted to answer these and other questions. Ludologica celebrates the fifteenth anniversary of SimCity, one of the most successful video games in history, with a book that explores the relationship between simulation and architecture, ludus and metropolis.


Utilizing a multitude of critical approaches, new media theorists, design scholars, and video game experts investigate the interaction between ideology, ecology, and culture in the postmodern era. They describe the cult of virtuality, recount the genesis, rise, and decline of electronic cities, and discuss the video game as a laboratory of invention, a collage of fragments and fractals, a vehicle, metaphor, and mirror of the aspirations and dreams of contemporary society. This is an attempt to outline a new form of immaterial cartography.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Italian

Paperback

9788840009469

2004

260

OTHER NAMES

  • SimCity. Mappando le città virtuali

 

TAGS


Publishers: #EdizioniUnicopli (Edizioni Unicopli)

Languages: #Italian

Format: #Paperback

Accessibility: N/A

Year: #Year2004

Genres: #GameStudies


Companies:

#Maxis (Maxis)


Public Figures:

N/A


Games:

#SimCity (SimCity)


Misc:

#Ludologica (Ludologica #7)

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