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SHADERX2: INTRODUCTION & TUTORIALS WITH DIRECTX 9

  • Writer: Leslie Rising
    Leslie Rising
  • 3 hours ago
  • 1 min read

Wolfgang F. Engel (editor)





This book takes the Direct3D programmers to the next level of graphics programming. Starting with a review of fundamental vertex and pixel shader concepts and techniques, this book covers non-standardised per-pixel lighting models, membrane shaders, kubelka monk shaders for translucency effects, fur/hair shaders, shadow volume, and more. From there, developers move on to vertex and pixel shader programming with a character engine and a very enhanced 'Quake 3' level viewer. Every chapter has several fully working examples illustrating each technique or principle that is taught.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781556229022

2004

393

OTHER NAMES

ShaderX2: Introduction & Tutorials with Directx 9 (Wordware Game and Graphics Library)

TAGS


Publishers: #Wordware (Wordware Publishing, Inc.)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2004

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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