SHADERX2: INTRODUCTION & TUTORIALS WITH DIRECTX 9
- Leslie Rising
- Nov 12, 2025
- 1 min read
Wolfgang F. Engel (editor)
This book takes the Direct3D programmers to the next level of graphics programming. Starting with a review of fundamental vertex and pixel shader concepts and techniques, this book covers non-standardised per-pixel lighting models, membrane shaders, kubelka monk shaders for translucency effects, fur/hair shaders, shadow volume, and more. From there, developers move on to vertex and pixel shader programming with a character engine and a very enhanced 'Quake 3' level viewer. Every chapter has several fully working examples illustrating each technique or principle that is taught.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9781556229022 | 2004 | 393 |
OTHER NAMES
ShaderX2: Introduction & Tutorials with Directx 9 (Wordware Game and Graphics Library)
TAGS
Authors: #WolfgangFEngel
Publishers: #Wordware (Wordware Publishing, Inc.)
Languages: #English
Format: #Paperback
Accessibility: N/A
Year: #Year2004
Genres: #GameDesign
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