SCREEN PLAY: THE STORY OF VIDEO GAMES

George Sullivan

 

In recent years, pinball, checkers, and other traditional games have been pushed aside as computerized America has been swept away by the video game. Modern technology has allowed people to turn their television sets into game boards. Game arcades have proliferated, and the sounds of Pac Man and Demon Attack echo outside their doors. In a very short time, video games have skyrocketed to a seven billion dollar industry, surpassing even motion pictures in gross revenue.


In Screen Play - The Story of Video Games, George Sullivan charts the birth and growth of this dynamic industry. He describes the dreams of the early entrepreneurs such as Ralph Baer and Nolan Bushnell, as they developed the first home and arcade video games. Then came the microchip, which revolutionized the whole field of electronics, leading to less expensive game production and spawning such phenomena as Silicon Valley in California. Screen Play explains how video games are designed and introduces some of the young computer "wizards" who design them. In the end George Sullivan leaves his readers with a look at the future and the debate over the influence these games have on their young enthusiasts.


Screen Play - The Story of Video Games is more than just a history of a pastime. It provokes thought about our new 'high-tech' society, its rapid changes, and its potential impact on us all.

 

PUBLICATION DETAILS

ENGLISH (PAPERBACK) ISBN: 9780723262543 Year: 1983 Pages: 90

ENGLISH (CLOTH) ISBN: 9780723262519 Year: 1983 Pages: 90


Circular Library
VG Logo.png

THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES