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SCIENCE AND TECHNOLOGY IN VIDEO GAMES

Andie Rothenhäusler, Arno Görgen, Carolin Wendt, Christian Götter, Christoph Salge, David Kempf, Eugen Pfister, Franziska Bechtold, Jonathan Harth, Rita Santoyo Venegas, Rudolf Thomas Inderst, Stefan Höltgen



 

Technology, research, and science are key concepts of our modern world. They shape significant aspects of our daily lives in various forms and are therefore consciously and unconsciously perceived, adopted, and reconfigured through media. Such a form of reflection and processing, as well as their application, takes place in video and computer games. These games engage with scientific and technological developments and their potential implications for society, weaving them into a framework of speculative storytelling and captivating game design.


Edited by Arno Görgen and Rudolf Inderst, this volume outlines the diverse representations of technology, research, and science in modern video and computer games, such as the science fiction saga Mass Effect or the post-apocalyptic Fallout series. It raises questions about societal references, locations, and consequences. The authors' contributions are part of a technoscientific discourse that can be interpreted as a fusion of knowledge and innovation, providing initial insights into this exciting and largely unexplored field of research.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Hardcover


9783963171949

2020

280

German

eBook


9783963177163

2020

280

OTHER NAMES

  • WISSENSCHAFT UND TECHNOLOGIE IN DIGITALEN SPIELEN

 

TAGS


Publishers: #BüchnerVerlag (Büchner Verlag)

Languages: #German

Accessibility: N/A

Year: #Year2020

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

#DetroitBecomeHuman (Detroit: Become Human)

#Fallout (Fallout)

#FootballManager (Football Manager)

#MassEffect (Mass Effect)


Misc:

N/A

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