top of page
Circular Library
The Video Game Library logo

THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES

REVERSE DESIGN: HALF-LIFE

Patrick Holleman



 

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:

  1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design.

  2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre

  3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design

  • Summary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other games

  • Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781138324909

2018

188

English

Paperback

9781138323902

2018

188

English

eBook

N/A

2018

188

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Year: #Year2018


Companies:

#Valve (Valve)


Public Figures:

N/A


Games:

#HalfLife (Half-Life)


Misc:

#ReverseDesign (Reverse Design)



bottom of page