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REVERSE DESIGN: CHRONO TRIGGER

Patrick Holleman



 

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game:

  1. Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot

  2. Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages.

  3. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content.

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design

  • Summary of historical context of Chrono Trigger how it came to be, how it influenced other games, and how it manipulated players through expectations they had about the RPG genre

  • Extensive collections of data and data visualizations explaining how Chrono Trigger’s systems work and how the game’s challenges increase in complexity as the player gets deeper into the content

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781138324985

2018

90

English

Paperback

9781138323735

2018

90

English

eBook

N/A

2018

90

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Year: #Year2018


Companies:

#SquareEnix (Squaresoft, Square Enix)


Public Figures:

N/A


Games:

#Chrono (Chrono Trigger)


Misc:

#ReverseDesign (Reverse Design)

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