QUESTS: DESIGN, THEORY, AND HISTORY IN GAMES AND NARRATIVES

Jeff Howard



 

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.


Howard has created a Syllabus, designed for a college-level course, that instructors can use and modify as desired.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9781138427945

2017

248

English

Paperback

9781568813479

2008

248

English

eBook

N/A

2008

376

 

TAGS Authors: #JeffHoward Publishers: #CRCPress (CRC Press) Languages: #English Format: #eBook #Hardcover #Paperback Accessibility: N/A Year: #Year2008 #Year2017 Genres: #GameDesign #GameStudies Companies: N/A Public Figures: N/A Games: #EternalDarkness (Eternal Darkness: Sanity's Requiem)

#NeverwinterNights (Neverwinter Nights)

#TheElderScrolls (The Elder Scrolls: Oblivion)

Misc: N/A

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