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PROGRAMMING MULTIPLAYER GAMES

  • Writer: Leslie Rising
    Leslie Rising
  • 2 hours ago
  • 1 min read

Andrew Mullholland, Teijo Hakala





With Internet technology developing rapidly and the use of broadband Internet services increasingly common, Internet computer gaming has become ever more popular, while documentation on how to develop Internet games remains inadequate. Programming Multiplayer Games provides in-depth coverage of all the major topics associated with online game programming, as well as giving the programmer easy to follow, step-by-step tutorials on how to create a fully functional network library, back-end MySQL database, and a complete, working online game.


The book contains two main parts. The first explains practical theory on how to utilize MySQL, PHP4, sockets, and basic Windows programming. The second part consists of five extensive tutorials, leading

you through the stages of creating a working online game, which you can both learn from and expand upon.


After reading this book, you will have a solid knowledge of online game programming and you will also be able to start making your own online games. Also note that the companion CD contains all the source

code from the book and a ready-to-use version of the network library you will create in the tutorial section.


We hope you enjoy reading and learning from this book as much as we have enjoyed writing it!

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781556220760



2004

500

OTHER NAMES

Programming Multiplayer Games (Wordware Game and Graphics Library)

TAGS


Publishers: #Wordware (Wordware Publishing, Inc.)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2004

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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