PROGRAMMING GAME AI BY EXAMPLE
- Leslie Rising
- 2 hours ago
- 1 min read
Mat Buckland
Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.
Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perpetual modeling, goal evaluations, good arbitration, and fuzzy logic.
PUBLICATION DETAILS
OTHER NAMES
Programming Game AI by Example (Wordware Game and Graphics Library)
TAGS
Authors: #MatBuckland
Publishers: #Wordware (Wordware Publishing, Inc.)
Languages: #English
Format: #Paperback
Accessibility: N/A
Year: #Year2004
Genres: #GameDesign
Companies:
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Games:
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