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PROGRAMMING GAME AI BY EXAMPLE

  • Writer: Leslie Rising
    Leslie Rising
  • 2 hours ago
  • 1 min read

Mat Buckland





Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.


Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perpetual modeling, goal evaluations, good arbitration, and fuzzy logic.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781556220784


2004

495

OTHER NAMES

Programming Game AI by Example (Wordware Game and Graphics Library)

TAGS


Authors: #MatBuckland

Publishers: #Wordware (Wordware Publishing, Inc.)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2004

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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