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PROCEDURAL GENERATION IN GAME DESIGN

Aaron Isaksen, Ben Kane, Ben Kybartas, Brian Bucklew, Bronson Zgeb, Chris Chung, Danny Day, Darren Grey, Emily Short, Evan Hahn, Gillian Smith, Harry Tuffs, Jason Grinblat, Jim Shepard, Joris Dormans, Kate Compton, Kenny Backus, Keoa Auwae, Liam Welton, Loren Schmidt, Mark R. Johnson, Michael Cook, Tanya X. Short, Tarn Adams, Wyatt Cheng



 

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually.Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.


Key Features:

  • Introduces the differences between static/traditional game design and procedural game design

  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways

  • Includes industry leaders’ experiences and lessons from award-winning games

  • World’s finest guide for how to begin thinking about procedural design

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781498799195

2017

336

English

Hardcover

9781138743311

2017

336

English

eBook

N/A

2017

336

 

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2017

Genres: #GameDesign


Companies:

N/A


Public Figures:

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Games:

N/A


Misc:

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