Daniel García Raso
Can a video game be excavated? In its most material aspect we can already say yes. However, the very concept of video games is also susceptible to analysis by archaeological thought.
This book examines and describes the video game as material culture, that is, the main source of knowledge with which archeology is built. And it does so beyond its history and its close relationship with archaeology, with the intention of answering a series of very interesting questions:
What does the game answer? How do we play? Why? What does video game production entail? How is ideology manifested through video games?
In short, questions that could be summed up in one: Are video games, as material culture, what has traditionally been thought of them? Question that is answered from a demystifying analytical perspective that shows us the most archaeological side of a contemporary social and cultural phenomenon that, ultimately, is a material allegory of humanity.
Yacimeinto píxel. Los videojuegos como cultura material