VIDEO GAME PANDEMIC
- Jun 9, 2022
- 1 min read
Updated: Mar 18
João Varella, Tadeu Breda
In this book, João Varella presents a series of essays that deepen the examination of video games in the pandemic context, combining art, economics, and technology in discussions ranging from specific topics, such as the reception of the season’s most anticipated releases and new consoles, to broader issues like representation and accessibility.
As screens have become a refuge in our societies, providing comfort and, even virtually, interaction with others, video games are at the center of the storm. Seemingly harmless games are just the visible tip of enormous entertainment industry interests, intertwined with advertising campaigns and political strategies aimed at attracting consumers and followers.
Through the joystick, computer, or mobile device, video games are embedded in our culture, wielding enormous influence. Even if one doesn’t see, or play, them, it’s better not to ignore them.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Portuguese | Paperback | | 9786587235653 | 2021 | 144 |
Portuguese | eBook | | 9786587235646 | 2022 | 173 |
OTHER NAMES
Video Game Pandemic
Videogame Pandemia
TAGS
Authors: #JoãoVarella #TadeuBreda
Publishers: #ElefanteEditora (Elefante Editora)
Languages: #Portuguese
Format: #Paperback #eBook
Accessibility: #TextToSpeech #ScreenReader #EnhancedTypesetting
Genres: #Essays #GameStudies
Companies:
N/A
Public Figures:
N/A
Games:
#AmongUs (Among Us)
#AnimalCrossing (Animal Crossing: New Horizons)
#Astro (Astro's Playroom)
#Cyberpunk2077 (Cyberpunk 2077)
#Doom (Doom Eternal)
#Hades (Hades)
#SpiderMan (Marvel's Spider-Man: Miles Morales)
#TellMeWhy (Tell Me Why)
#Tetris (Tetris Effect)
#TheLastOfUs (The Last of Us Part II)
#WatchDogs (Watch Dogs: Legion)
Misc:
#Covid19 (Covid-19)






Comments