In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly competitive market has on even its most brilliant minds. For the hundreds of thousands of game developers out there, this is a must read survival guide. For those who simply enjoy games and know of some of these founders, this will be a most interesting read.
Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone, and more than two-thirds of American households include video games in their daily lives. In a world that seems to be overflowing with fortune and success, the vicious truth of this booming industry is easily forgotten: failure is tradition. Video games define a cultural crossroad where business, entertainment, and technology converge, where the risks are great, cutting edge technology is vitally important, and competition is intense. Here are the stories of survival from many of the industries luminaries who founded companies, created industries in their home countries, took amazing risks, innovated technologies, and invented new ways to sell. Among this outstanding group of pioneers are: Richard Garriott, cofounder of Origin Systems, astronaut, and the producer of the revolutionary Ultima Online; John Romero of Doom, Wolfenstein, and Quake fame; and Victor Kislyi, whose World of Tanks set the Guinness World Record for the most people online at once with over 1.1 million people playing. You will read their stories and you will gain an understanding of how they managed in such a demanding business.
There are a few game development companies that have withstood the test of time; most startups exit as quickly as they enter the scene. Many firms are outpaced by the explosive worldwide growth and economic realities of the sector. Here are enlightening the stories of entrepreneurs who found success and many who subsequently could not repeat it. They walk you through their incredible journeys of success and failure while expressing their views on development, design, hiring, finance, business models, selling their organization, the business life cycle, their frustrations and mistakes, while showing their intensity and their passion for the business along the way.
Online Game Pioneers at Work:
Explores the formation of entertainment software companies from the perspectives of successful founders who defied the odds
Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup
Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business
David Perry, cofounder and CEO at Gaikai
Emily Greer, cofounder and CEO at Kongregate
Doug Whatley, cofounder and CEO at BreakAway Games
Ian Bogost, founding partner at Persuasive Games
Victor Kislyi, cofounder and CEO at Wargaming.net
Richard Garriott, astronaut and creative director at Portalarium
Gaute Godager, cofounder of Funcom
Ilkka Paananen, cofounder and CEO at Supercell
Jason Kapalka, creator of Bejeweled and cofounder of PopCap Games
John Romero, cofounder of id Software
Ray Muzyka and Greg Zeschuk, cofounders of BioWare Corp.
Raph Koster, cofounder of Metaplace
Reynir Harðarson, cofounder of CCP Games
Riccardo Zacconi, cofounder and CEO at King
Neil Young, cofounder of ngmoco:)
Publishers: #Apress (Apress)
Public Figures: #IanBogost (Ian Bogost) #RichardGarriott (Richard Garriott) #GauteGodager (Gaute Godager) #EmilyGreer (Emily Greer) #ReynirHarðarson (Reynir Harðarson) #JasonKapalka (Jason Kapalka) #VictorKislyi (Victor Kislyi) #RaphKoster (Raph Koster) #RayMuzyka (Ray Muzyka) #IlkkaPaananen (Ilkka Paananen)
#DavidPerry (David Perry)
#RiccardoZacconi (Riccardo Zacconi)