MODELING, UV MAPPING, AND TEXTURING 3D GAME WEAPONS
- Leslie Rising
- Nov 5, 2025
- 1 min read
Christian Chang
The title says it all: With modeling, UV mapping, and texturing 3D game weapons you’ll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon — from a samurai sword to a modern high-velocity, fully automatic machine gun — is first modeled and optimized, then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal-based modeling package. Companion CD includes a trial version of Adobe Photoshop CS2 for the Microsoft Windows operating system, and more!
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9781556228704 | 2006 | 355 |
OTHER NAMES
Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game and Graphics Library)
TAGS
Authors: #ChristianChang
Publishers: #Wordware (Wordware Publishing, Inc.)
Languages: #English
Format: #Paperback
Accessibility: N/A
Year: #Year2006
Genres: #GameDesign
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
N/A







