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MODELING, UV MAPPING, AND TEXTURING 3D GAME WEAPONS

  • Writer: Leslie Rising
    Leslie Rising
  • 4 minutes ago
  • 1 min read

Christian Chang





The title says it all: With modeling, UV mapping, and texturing 3D game weapons you’ll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon — from a samurai sword to a modern high-velocity, fully automatic machine gun — is first modeled and optimized, then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal-based modeling package. Companion CD includes a trial version of Adobe Photoshop CS2 for the Microsoft Windows operating system, and more!

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781556228704

2006

355

OTHER NAMES

Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game and Graphics Library)

TAGS


Publishers: #Wordware (Wordware Publishing, Inc.)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2006

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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