MODELING, UV MAPPING, AND TEXTURING 3D GAME WEAPONS
- Leslie Rising
- 4 minutes ago
- 1 min read
Christian Chang
The title says it all: With modeling, UV mapping, and texturing 3D game weapons you’ll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon — from a samurai sword to a modern high-velocity, fully automatic machine gun — is first modeled and optimized, then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal-based modeling package. Companion CD includes a trial version of Adobe Photoshop CS2 for the Microsoft Windows operating system, and more!
PUBLICATION DETAILS
OTHER NAMES
Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game and Graphics Library)
TAGS
Authors: #ChristianChang
Publishers: #Wordware (Wordware Publishing, Inc.)
Languages: #English
Format: #Paperback
Accessibility: N/A
Year: #Year2006
Genres: #GameDesign
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
N/A







