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MAKING GAMES: THE POLITICS AND POETICS OF GAME CREATION TOOLS

Stefan Werning



 

An argument that production tools shape the aesthetics and political economy of games as an expressive medium.


In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9780262044837

2021

176

English

eBook

N/A

2021

176

 

TAGS


Publishers: #MITPress (The MIT Press)

Languages: #English

Year: #Year2021

Genres: #GameDesign


Companies:

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Games:

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