top of page
Circular Library
The Video Game Library logo

THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES

MAKING DEEP GAMES: DESIGNING GAMES WITH MEANING AND PURPOSE

Doris C. Rusch



 

Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch’s, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781138812130

2016

228

English

eBook

N/A

2016

228

 

TAGS


Authors: #DorisCRusch

Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2016

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

#Akrasia (Akrasia)

#AngryBirds (Angry Birds)

#GodOfWar (God of War, God of War II)

#GrimmLittleRedRidingHood (American McGee's Grimm: Little Red Riding Hood)

#LeftBehind (Left Behind: Eternal Forces)

#TheMarriage (The Marriage)


Misc:

N/A

bottom of page