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LIVE PERFORMANCE AND VIDEO GAMES: INSPIRATIONS, APPROPRIATIONS AND MUTUAL TRANSFERS

  • Writer: Dean Guadagno
    Dean Guadagno
  • Dec 1, 2025
  • 1 min read

Cameron Kunzelman, Christophe Burgess, Darshana Jayemanne, Fanny Barnabé, Georges Gagneré, Harold Hejazi, Helen W. Kennedy, Izabella Pluta, Josephine Machon, Margarete Jahrmann, Marleena Huuhka, Mary Flanagan, Matt Adams, Michael M. Chemers, Michael Nitsche, Miguel Angel Sicart, Mike Sell, Munotida Chinyanga, Olivia Levet, Persis-Jadé Maravala, Réjane Dreifuss, Sacha Bernard, Simon Hagemann, Simon Hagemann, Victor Inisan





Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9783837671735

2025

268

OTHER NAMES

Live Performance and Video Games: Inspirations, Appropriations and Mutual Transfers

TAGS


Publishers: #Transcript (Transcript Publishing)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2025

Genres: #GameStudies


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